Metacore Culturalizing a Mobile Game for the Japanese Market

Metacore Culturalizing a Mobile Game for the Japanese Market

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“Metacore Culturalizing a Mobile Game for the Japanese Market” by Derek A. Matsumoto, S.N. D’Sa, and Suresh S. Srivastava Metacore, based in the USA, is known for its high-quality translation and localization services. Our company is proud to announce its newest client: Metacore Culturalizing a Mobile Game for the Japanese Market The Japanese mobile game market is large, but it remains underdeveloped, which makes it a lucrative opportunity. Japan

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Case Study – Metacore Culturalizing a Mobile Game for the Japanese Market Metacore is a leading mobile game development company based in the US. Our core objective has always been to develop award-winning games across multiple categories and platforms. With a track record of over 3000 titles and a worldwide clientele of over 10,000 developers and 1.4 billion monthly active users (MAU), we are dedicated to providing mobile gamers with a unique game-play experience. Our newest mobile game release,

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1. Metacore is a mobile game development firm that has experience working with Japanese markets. They have the knowledge and the resources to be the best fit for a mobile game. 2. Japan is the most populous Asian market, with a population of 127 million. Metacore knows that Japanese consumers are a highly educated and digitally-advanced audience, and they are always seeking the latest technology. Discover More Here 3. Japanese mobile games have grown by 50% year on year for the past three years, and are now the second largest player

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We have been working with Metacore for more than a year now. I was the one who came across their name when I was browsing for new projects in 2021. I am the CEO of Metacore, and I wanted to bring a new mobile game to the Japanese market to showcase the company’s capabilities. The game I wanted to bring is called “Heroes of Aran”—a game with a story, quests, and an extensive cast of characters. The game has been published by the renowned Japanese game company,

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The Japanese mobile game industry is one of the most vibrant and exciting in the world, with a strong cultural and linguistic foundation. One such game is Metacore’s “Kabuto,” a role-playing game (RPG) about a warrior-samurai who travels through ancient Japan, where the landscape is often described as a “dangerous wasteland.” Based on my personal experience and honest opinion, I’ll explore how I would go about culturalizing a Japanese RPG game for the West. I believe that the

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Write a well-researched and detailed case study of a Metacore project (Mobile game) that has been designed to reach and engage a Japanese audience specifically. Highlight key learnings, findings, and insights from the project, including specific examples of cultural differences in game mechanics, design, and target audience. Make sure to provide real-world case examples that illustrate the effectiveness of Metacore’s strategies and their relevance to mobile gaming in Japan. Use clear and concise language throughout the case study, and ensure that it is organized log

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In the mobile game industry, culturalization has emerged as one of the most critical elements for successful game marketing. This is because a culturalized game, with its unique characteristics, appeals to a wider audience and enhances its sales and user experience. More Help To make a successful culturalized game in Japan, the Metacore team first conducted extensive research, interviewed Japanese mobile game industry experts, and immersed themselves in Japanese culture. The result was a culturalized mobile game called “Dead or Alive: Xtreme Legends,” which became a huge success in the